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Microsoft Wants to Make PC Games Feel Less Like a Waiting Simulator

If you have spent any time gaming on PC, you probably already know the routine. You install a new game, launch it with excitement, and then immediately get greeted by a shader compilation screen that takes anywhere from a few seconds to several minutes. Even worse, some games still hitch, pause, or stutter during gameplay as new effects are compiled in the background. It has become such a common part of PC gaming that many players almost treat it as normal.

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