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Star Wars: Dark Forces – Grounded Action and Immersion in the Star Wars Galaxy

Star Wars: Dark Forces – Grounded Action and Immersion in the Star Wars Galaxy

Star Wars: Dark Forces is a first-person action game that reshaped expectations for Star Wars games by grounding its experience in atmosphere, exploration, and mission-driven design. Rather than focusing on arcade spectacle alone, it places players in the role of Kyle Katarn, navigating Imperial facilities with a sense of purpose and restraint. The result is a game that feels deliberate, immersive, and closely tied to its setting.

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3963 Hits

Star Wars: Masters of Teräs Käsi – A Different Kind of Star Wars Combat

Star Wars: Masters of Teräs Käsi – A Different Kind of Star Wars Combat

Star Wars: Masters of Teräs Käsi is a game that deliberately steps away from the most recognisable pillars of the Star Wars universe. There are no starfighters to pilot and no sweeping battlefield scenarios. Instead, the focus is on close-quarters combat, placing characters into one-on-one encounters where timing, spacing, and technique matter more than spectacle.

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4139 Hits

Star Wars Demolition – Arcade Chaos Reimagined Through the Star Wars Universe

Star Wars Demolition – Arcade Chaos Reimagined Through the Star Wars Universe

Star Wars Demolition is a game that takes the familiar concept of vehicular combat and filters it through the distinct tone and spectacle of the Star Wars universe. Instead of lightsabers or starfighters, it places iconic characters behind the wheels of heavily armed vehicles, turning recognisable locations into enclosed arenas built for destruction. The result is a game that feels intentionally exaggerated, leaning into arcade energy rather than realism or simulation.

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4009 Hits

Star Wars: Episode I – The Phantom Menace – Cinematic Adventure in a Galaxy on the Brink of Change

Star Wars: Episode I – The Phantom Menace – Cinematic Adventure in a Galaxy on the Brink of Change

Star Wars: Episode I – The Phantom Menace is an action adventure game that aims to translate the structure and tone of a major cinematic release into an interactive experience. Rather than focusing purely on combat or arcade-style action, it places heavy emphasis on atmosphere, character perspective, and narrative progression. The result is a slower, more deliberate game that mirrors the pacing and structure of the film it is based on.

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3979 Hits

Star Wars: TIE Fighter – Precision, Discipline, and the Art of Space Combat

Star Wars: TIE Fighter – Precision, Discipline, and the Art of Space Combat

Star Wars: TIE Fighter is a space combat game that redefined what a flight simulator could be by shifting perspective and tone. Instead of placing players in the familiar role of Rebel pilots, it casts them as elite operatives of the Galactic Empire, where discipline, efficiency, and loyalty shape every mission. This change in viewpoint transforms the experience into something more focused, deliberate, and tactically demanding.

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3889 Hits

Introducing the ViewPort Detector Web App

Introducing the ViewPort Detector Web App

When you build websites (or even just browse them), "screen size" sounds like a simple concept. But the moment you start testing responsive layouts, things get messy fast. A page looks perfect on your desktop, then feels cramped on mobile. A button suddenly wraps into two lines. A canvas appears smaller than expected. And you're left guessing whether the problem is your CSS, the browser UI, the device pixel ratio, or something else entirely.

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4109 Hits

Rise of the Triad – A Shooter That Thrived on Speed, Height, and Excess

Rise of the Triad – A Shooter That Thrived on Speed, Height, and Excess

Rise of the Triad is a first-person shooter that refused to stay grounded, both literally and creatively. Released during a period when PC shooters were rapidly defining their rules, it chose to exaggerate them instead. The result was a game that felt faster, louder, and more chaotic than many of its contemporaries, embracing arcade-style design at a time when realism was becoming increasingly common.

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4133 Hits

Cut the Rope 2 – Expanding a Beloved Puzzle with New Ideas and Movement

Cut the Rope 2 – Expanding a Beloved Puzzle with New Ideas and Movement

Cut the Rope 2 takes the familiar foundation of the original game and carefully builds upon it, introducing new mechanics while preserving the clarity and charm that made the series so widely loved. At its core, the objective remains the same: guide candy to Om Nom using ropes, timing, and physics. What changes is how the game invites players to think about space, motion, and interaction in more varied ways.

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4215 Hits

Cut the Rope – A Puzzle Game Built on Physics, Precision, and Pure Delight

Cut the Rope – A Puzzle Game Built on Physics, Precision, and Pure Delight

Cut the Rope is a puzzle game that succeeds by making simplicity feel meaningful. At its heart, the objective is clear and instantly understandable: deliver candy to Om Nom by cutting ropes in the correct way. Yet behind this playful premise lies a carefully constructed experience where timing, observation, and physics-driven logic shape every decision.

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4130 Hits

Geekwad: Games of the Galaxy – Chaotic Arcade Action from the DOS Underground

Geekwad: Games of the Galaxy – Chaotic Arcade Action from the DOS Underground

Geekwad: Games of the Galaxy is a DOS-era arcade shooter that proudly embraces excess. Released at a time when PC developers were experimenting freely with style and structure, it delivers fast movement, aggressive pacing, and a distinctly irreverent tone. Rather than aiming for realism or narrative depth, Geekwad commits fully to raw action and personality.

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4048 Hits

Tiletopia – A Puzzle Game Built on Calm, Clarity, and Control

Tiletopia – A Puzzle Game Built on Calm, Clarity, and Control

Tiletopia is a puzzle game built around restraint. Instead of overwhelming players with mechanics, speed, or visual noise, it asks a much simpler question: how well can you plan when space is limited and every move matters. The result is a calm yet mentally demanding experience that slowly reveals its depth through play rather than explanation.

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4011 Hits

Space Cadet Pinball – The Windows Game Everyone Played Without Realising

Space Cadet Pinball – The Windows Game Everyone Played Without Realising

Space Cadet Pinball is one of the most quietly iconic games ever included with a mainstream operating system. Bundled with Microsoft Windows, it introduced millions of users to digital pinball without marketing, tutorials, or fanfare. It was simply there, waiting to be discovered, and once found, it became endlessly addictive.

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4052 Hits

SimLife – When Evolution Became the Game

SimLife – When Evolution Became the Game

SimLife is one of the most ambitious and intellectually daring simulation games ever released by Maxis. Instead of focusing on cities, transportation, or colonies, SimLife zooms in on the fundamental building blocks of life itself. Genetics, adaptation, ecosystems, and survival are not background systems, they are the game.

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3973 Hits

SimAnt – A Ground-Level Simulation That Turned Backyards into Battlefields

SimAnt – A Ground-Level Simulation That Turned Backyards into Battlefields

SimAnt is one of the most unusual and imaginative titles ever released by Maxis. Launched in the early 1990s, it challenged traditional simulation design by shrinking the player's perspective down to the scale of an ant. Instead of managing cities or economies, SimAnt asks players to understand ecosystems, territory, and survival from the viewpoint of a tiny but determined colony.

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4079 Hits

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