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LEMON BLOG

Dungeon Keeper (DOS) – When Evil Became Fun

In 1997, Bullfrog Productions and the legendary game designer Peter Molyneux turned the strategy genre upside down with Dungeon Keeper (DOS). Instead of playing the noble hero, players stepped into the role of the villain—an overlord tasked with building dark lairs, commanding monsters, and destroying pesky do-gooders who dared to challenge their rule.

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Rayman (PSX) – A Hand-Drawn Masterpiece of Platforming

In 1995, Rayman made his debut on the PlayStation, instantly standing out as a fresh face in the crowded platforming genre. Developed by Ubisoft, this colorful and challenging adventure introduced players to a limbless hero with a big smile, magical fists, and a world bursting with creativity.

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Hexen (DOS) – Dark Fantasy and Innovation in the FPS Genre

In 1995, Raven Software and id Software unleashed Hexen: Beyond Heretic, the spiritual successor to Heretic. While it used the same core technology that powered DOOM and Heretic, Hexen pushed the boundaries of first-person shooters by introducing character classes, hub-based levels, and deeper puzzles. It wasn't just another shooter—it was a bold experiment that carved out its place in gaming history.

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Heretic (DOS) – Magic, Monsters, and Mayhem in a Dark Fantasy World

When Heretic launched in 1994, it brought a refreshing twist to the booming first-person shooter genre. Developed by Raven Software and published by id Software, the game used the same engine as DOOM but swapped out guns and demons for magic, sorcery, and dark fantasy monsters.

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A Bug’s Life (PSX) – Pixar’s Tiny Adventure Comes to PlayStation

When Pixar released A Bug's Life in 1998, it quickly became a family favorite, charming audiences with its story of courage, teamwork, and one inventive ant named Flik. Just a year later, PlayStation owners got the chance to relive the magic in interactive form with A Bug's Life (PSX), a 3D platformer adaptation of the beloved movie.

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