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SimCity 2000 (DOS) – The City Builder That Defined a Generation

In 1993, Maxis released SimCity 2000, and the world of simulation games was never the same again. Expanding upon the groundbreaking original SimCity, this sequel delivered a deeper, richer, and more visually stunning experience — one that became the blueprint for city-building games for decades to come.

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Command & Conquer: Red Alert (DOS) – When History Took a Different Turn

Few games in the 90s captured the imagination of strategy fans quite like Command & Conquer: Red Alert. Released in 1996 by Westwood Studios, it wasn't just a sequel — it was a bold reimagining of history, asking one chilling question: What if World War II never happened? The result was one of the most influential real-time strategy games ever made, blending Cold War aesthetics, fast-paced battles, and brilliant storytelling into a single unforgettable experience.

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Command & Conquer (DOS) – The RTS That Defined a Generation

When Command & Conquer launched for DOS in 1995, it didn't just create a new kind of game — it laid the foundation for the real-time strategy (RTS) genre as we know it today. Developed by Westwood Studios, it blended resource gathering, base construction, and tactical combat into one fast-paced and addictive experience that would shape decades of strategy games to come.

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Advance Wars: Dual Strike (NDS) – Tactical Mastery on Two Screens

When Advance Wars: Dual Strike arrived on the Nintendo DS in 2005, it brought the beloved turn-based strategy series to a new level of depth and creativity. Developed by Intelligent Systems, it took full advantage of the DS's dual-screen design, expanding the scope of battle while keeping the series' approachable and addictive gameplay intact.

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Age of Empires (1997) – Rebuilding Ancient Civilizations, One Click at a Time

When it comes to real-time strategy (RTS) games that stood the test of time, few have achieved the legacy of Age of Empires. Released in 1997 by Ensemble Studios and published by Microsoft, Age of Empires was more than just a strategy game — it was a historical journey through the ancient world. Blending elements of resource management, empire-building, and warfare, it paved the way for a new generation of RTS titles.

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