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Jurassic Park III: Island Attack (GBA) – Escape from Isla Sorna

When Jurassic Park III: Island Attack arrived on the Game Boy Advance in 2001, it brought the intensity of the film's survival story into a handheld experience that tested both reflexes and resourcefulness. Developed by Torus Games and published by Universal Interactive, this portable adaptation turned the blockbuster chaos of Jurassic Park III into a fast-paced, top-down adventure built around one goal — survive Isla Sorna.

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Jurassic Park Part 2: The Chaos Continues (SNES) – The Hunt Returns

In 1994, a year after the success of the original Jurassic Park (SNES), Ocean Software returned with a sequel that ditched exploration for non-stop action. Jurassic Park Part 2: The Chaos Continues transformed the survival adventure of the first game into a fast-paced run-and-gun shooter — more intense, more dangerous, and packed with prehistoric mayhem.

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Jurassic Park (SNES) – Survive the Island, Escape the Extinction

In 1993, Jurassic Park roared onto movie screens and instantly became a global phenomenon. That same year, Ocean Software brought the adventure to the Super Nintendo, turning Steven Spielberg's prehistoric thriller into a top-down survival experience that tested both reflexes and nerves.

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Quake III: Arena (Web) – The Arena Shooter That Defined Competitive FPS

When Quake III: Arena launched in 1999, id Software didn't just release another first-person shooter — they reshaped what competitive gaming would become. Stripping away traditional campaigns, Quake III focused entirely on one thing: the art of combat. Fast, fluid, and brutally fair, it set the blueprint for the arena shooters and esports competitions that followed.

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Quake – The 3D Revolution That Changed Gaming Forever

When Quake launched in 1996, id Software wasn't just releasing another shooter — they were rewriting the rulebook. After the success of DOOM and DOOM II, expectations were high, but Quake went beyond anyone's imagination. It introduced true 3D graphics, dynamic lighting, full 360-degree movement, and an atmosphere that fused dark fantasy with brutal sci-fi — setting a new benchmark for the entire FPS genre.

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